- Non-realistic shading used by technical illustrators;
- Emphasizing edges using the Freestyle rendering extension;
- Integrating geometry and images from a 2D CAD program;
- Drawing on objects using an external program, like in the images in the French scribe method post.
Sunday, April 15, 2012
Stereotomy Blog - the Making Of
For those who might be interested in how I do the illustrations for Stereotomy Blog, I've started a series on my computer graphics blog Shiny Dynamics. I use the open-source 3D modeling program Blender; my first post explains how to draw a convincing wood grain in Blender. Future posts will cover topics such as: